It seems that in this day in age, with the ability to have some of the most intelligent AI, it is ironic to see developers strive to recreate perhaps the most brain-dead enemy, the Zombie. They are invading the industry with games like Dead Rising and Dead Island; you cannot go to your local game retailer without seeing at least one. Containment: The Zombie Puzzler is however, not your typical zombie game. Containment is possibly the world’s first zombie themed puzzle games but do its new creative concepts succeed or fall apart?
Containment: The Zombie Puzzler’s story doesn’t stray too far from the typical zombie apocalypse plot. Town gets infected, survivors fight zombies, survivors come up with a cure, cure backfires, and so on. Where Containment truly shines is in its gameplay.
The main objective to each level is to rid every zombie from the area. To do this you need to surround the zombies with the same type of character, and then they will kill the zombie. If you did not kill the zombies in time they will kill the characters around them and turn them into zombies as well. This can get quite overwhelming and challenging. To ease some of the pressure you gain special abilities. There are sniper rifles that will instantly kill one zombie, air strikes which will kill an entire row of characters and zombies alike, and much more.
Once you finish the three chapter campaign you can attempt the challenging survival mode. It is sure to test whether you actually possess the skills necessary to halt the undead apocalypse. Aside from that there are leaderboards and steam achievements to unlock.
For a budget puzzle game this game looks surprisingly nice albeit generic. Nothing absolutely stands out but you definitely feel as if you are in a chaotic scenario. This game can smoothly run on about every current computer as well.
For a price of five dollars on Steam this is a good buy for anyone interested in something different. Its lack of a creative story doesn’t hold to much weight on this game especially since it delivered so much with its gameplay but I never felt that all the elements of Containment never fully came together to create a perfectly unique experience.
















